![]() Send the MakeHuman figure to Hexagon and then back to Daz as a Morph and you will have a morph for the MakeHuman figure. If you fit the MakeHuman figure to the Genesis figure, then morph the Genesis figure it will shape the MakeHuman figure in an approximation of the Genesis morph. The first thing you can do is transfer you Genesis morphs to the MakeHuman figure. Do not apply a smoothing modifier when you fit the GenPosed MakeHuman figure to the Genesis figure. The figure should work well with most Genesis poses and animations although there might be a slight distortion in the hands. ![]() If you really want you can go in and edit them yourself to fix that problem. You will not however be able to use the jaw or eye positioning because the weight maps aren't properly transferred. This is an imperfect Genesis rigging because the MakeHuman figure isn't perfectly proportioned to a Genesis figure, but the rigging should work for most purposes. Once you've done that delete the Genesis figure and save your Genesis posed figure as an Actor (save as figure/prop asset). You're basically fitting the Genesis posed figure to the Genesis figure just like it was a clothing item. #DAZ STUDIO EXPORT OBJ HOW TO#If you are unfamiliar with how to do this then this tutorial video will show you how. The easiest way to do this is to simply fit the Genesis posed. Your first step is to get yourself a Genesis rigged figure. You will need to keep this in mind when you make morphs for your Daz Genesis posed character. The base figure I've used for these two files is the default figure the loads into MakeHuman with the breasts in the Gender tag set to zero and exported in the Collada format with eyebrows and eyelashes. The second is the Collada Rigid Rigged base figure in DAZ format. #DAZ STUDIO EXPORT OBJ DOWNLOAD#There are two things you will need to download in order to get the MakeHuman figure to work in Genesis. It's a lot of work but in the end you've got something That will work pretty good for most settings. ![]() Here is a solution to the incompatibility problems of the MakeHuman figure. Genesis is the standard barer of the Daz World with a large library of wardrobe, animations, poses, props and accessories and it's only natural for Daz users looking for an alternate model might want to have a figure that works with their library of Genesis goodies. Okee Dokee gang, I'm digging the whole MakeHuman vibe, but for those of us who use Daz Studio the MakeHuman figures are not very user friendly. ![]()
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